Soft Skins
Tracked: 10
Wheeled: 10
Half-track: 15
Passengers: 2ea
Tow capacity: 5
Amphibious: 5
Recce: 10
Fixed LMG: 5
Fixed MMG: 10
Fixed HMG: 20
Pintle Mounted LMG 10
Pintle Mounted MMG 15
Pintle Mounted HMG 25
Tracked: 10
Wheeled: 10
Half-track: 15
Passengers: 2ea
Tow capacity: 5
Amphibious: 5
Recce: 10
Fixed LMG: 5
Fixed MMG: 10
Fixed HMG: 20
Pintle Mounted LMG 10
Pintle Mounted MMG 15
Pintle Mounted HMG 25
Armored
7+ 20
8+ 40
9+ 80
10+ 160
11+ 320
Turrets
Open Turret 10
Enclosed Turret 15
360 Rotation 5 per weapon in the turret
Pintle Mounted LMG 10
Pintle Mounted MMG 15
Pintle Mounted HMG 20
Weapons: Hull or Turret Mounted
LMG: 5
MMG: 10
Anti Tank Rifle 10
HMG: 20
Light Auto Cannon: 30
Heavy Auto Cannon: 40
Flame Thrower: 50
Light Anti-tank Gun: 50
Medium Anti-tank Gun: 75
Heavy Anti-tank Gun: 110
Super Heavy Anti-tank Gun: 190
Light Howitzer: 80
Medium Howitzer: 100
Heavy Howitzer: 140
Special Rules
Recce 10
HE 5
Open-topped -5
Flak 5
Improved Ballistics 8
Versatile 5
Gun Shield 5
Less Than Ideal -15
Amphibious 5
Slow
Flamethrower, multi arc 5 per extra arc
How it should have been
LMG 5
MMG 10
HMG 20
Light Auto Cannon 40
Heavy Auto Cannon 80
Flame Thrower 160
Light Anti-tank Gun 20
Medium Anti-tank Gun 40
Heavy Anti-tank Gun 80
Super Heavy Anti-tank Gun 160
Light Howitzer
Medium Howitzer
Heavy Howitzer
This progression of weapons and associated point costs makes anti-tank guns cheaper and a more viable option. While at the same time, weapons that damage infantry with HE get a cost bump while auto hitting flamethrowers get a huge price jump to even out the auto hit and damage they do.
Turrets
Open Turret 10
Enclosed Turret 15
360 Rotation 5 per weapon in the turret
Pintle Mounted LMG 10
Pintle Mounted MMG 15
Pintle Mounted HMG 20
Weapons: Hull or Turret Mounted
LMG: 5
MMG: 10
Anti Tank Rifle 10
HMG: 20
Light Auto Cannon: 30
Heavy Auto Cannon: 40
Flame Thrower: 50
Light Anti-tank Gun: 50
Medium Anti-tank Gun: 75
Heavy Anti-tank Gun: 110
Super Heavy Anti-tank Gun: 190
Light Howitzer: 80
Medium Howitzer: 100
Heavy Howitzer: 140
Special Rules
Recce 10
HE 5
Open-topped -5
Flak 5
Improved Ballistics 8
Versatile 5
Gun Shield 5
Less Than Ideal -15
Amphibious 5
Slow
Flamethrower, multi arc 5 per extra arc
How it should have been
LMG 5
MMG 10
HMG 20
Light Auto Cannon 40
Heavy Auto Cannon 80
Flame Thrower 160
Light Anti-tank Gun 20
Medium Anti-tank Gun 40
Heavy Anti-tank Gun 80
Super Heavy Anti-tank Gun 160
Light Howitzer
Medium Howitzer
Heavy Howitzer
This progression of weapons and associated point costs makes anti-tank guns cheaper and a more viable option. While at the same time, weapons that damage infantry with HE get a cost bump while auto hitting flamethrowers get a huge price jump to even out the auto hit and damage they do.
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