Unfortunately for the Black Legion forces, they failed to capture all of the people present at the airfield. One, a communist agent, was able to slip into a back office and make a phone call to his comrades, the Cherry Street Irregulars. This commie was caught and shot by the Black Legion guards. However, the damage had been done.
The Black Legion squad in the truck had already departed but because of the poor visibility (dark and rain) and muddy roads they were moving rather slowly. The Cherry Street Irregulars were able to get ahead of them and set up a an ambush. At the intersection of the country roads outside the city limits at Sheridan and what would be 31st street, if 31st street extended outside of town (rather, it is an unnamed county road).
Since we were doing a really small table, my folding table, which is around 3x3ft I decided that we would try out an old skirmish game called Red Poppy/White Feather that I found for free on the internet. It seemed like an interesting game for a squad based game, so we gave it a try. We used the Bolt Action dice to keep track of things, as the orders aren't really all that different.
For the game we set visibility at 12", beyond this models could not be seen. That is with the exception of any unit within 3" of the sides or back of the truck, and 6" in front of the truck. The truck could also be spotted at any distance because of the head and tail lights.
Outside of the regular rules the only thing we added was the random event card between turns.
Since the Black Legion guys were getting ambushed they set up first and had to be within 16" of the table edge where they would have entered. Then we placed the barricade on the road and the the CSI guys set up in ambush.
As we see here the Black Legion come down the road to find the intersection blocked by two dead cows. The local guides and several troopers get out to investigate while several more troopers guard the rear of the truck just in case.
So now everything was set up and the game got under way. My opponent won the initiative and he decided to use his leader, the lad in the dashing prison striped pants to activate the crew at the rear of the truck. They opened fire but failed to hit any of my troops so the initiative passed to me. I used my officer in the back of the truck to activate the three guys in the back to fire back. They too, failed to hit a target.
He activated the man by the shed, who shot at my officer but missed. In return one of my locals moves over the fence and took a shot at him and he went down. Then my guys in front of the truck took a few shots but missed. So the initiative pass back to my opponent, and not being one to mince words, he pushed the attack, with his troops at the front of the truck opening fire. The first gal scored a hit on one of the guides with her Tommy gun, and so he kept initiative and his next commie threw a Molotov cocktail at the two remaining men in front of the truck doing some serious damage. After failing to activate his next model it was the end of the turn.
Since I took down the enemy commander, if you can really call a small time thug a commander. I kept the initiative and decided to activate my commander and the troops at the rear of the truck. Figuring they would do better with some cover from the other two in the back my men jumped the fence and went on the offensive. Two of the communists went down before them. I tried to rally one of my troops who was down but failed.
The communists moved up and took some shots. The rifleman and Thompson wielding, ex-field hockey player downed my BAR gunner and my officer.
Then the guys in the back who had moved up, threw and hand grenade...and that was pretty much it for my offensive attack.
Meanwhile, the second communist that had been next to the shed during the start of the game went around through the front of the house to attack my LMG team, but he came up short and got taken out by the LMG team. At this point instead of fighting on, they captured comrade Roberts and made off into the night with their prisoner.
More shots of the carnage. I should also mention there is free BBQ and potluck at the People Collective HQ's tomorrow.
Another shot from down 31st street.
The Cherry Street Irregulars made off with a truck they captured from the Black Legion.
In addition to the one they brought, as my opponent insisted that he be allowed to have his vehicle on the table also. It was only fair after all.
So one of the things that I find interesting about the game, is that after the action is over you roll to see what happened to each model. Just because they went down, doesn't mean they were killed. Nor does being up at the end of the game mean that the model lives, they can die from wounds, despite their heroic effort.
So we rolled for the communists first since they won. They had one guy captured, the man with the red and white blanket and the comrade next to him was lightly wounded. All the other model were just down, and all of the remaining models were lightly wounded or perfectly fine. Not bad.
For the Black Legion, the rolling went less well. All told; they suffered five men killed in action, four men seriously wounded and unlikely to recover, including the squad leader, Lt. Drysdale. The last man was found alive and unwounded, but knocked out by the concussion from the grenade. The two man LMG team survived and slipped off into the night and reported back to the rest of the unit at the airfield.
The Cherry Street Irregulars clearly won this engagement. Here is a picture of the smug little snot gloating over his victory. :)
...and one picture taken after I asked him what he thought my odds were of winning the next game.
not good apparently!